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The quality is affected because either whatever engine you're using is actually resampling it to 11025 like vanilla quake does to all sounds, or you're just actually hearing the double jump sound for real this time lol. What's funny is even though I generally resampled almost every sound to 11025Hz, I actually left the Doom Slayer sounds at their original 48000Hz rip quality. That Knockout thread is actually where I got the double jump sound (and Nyx's sounds). I wonder if something changed during some last minute edits, or if it's just a weird engine / mod implementation incompatibility. That's weird, because I used the "Kill" console command a lot while recording the campaign footage and during tests in Quakespasm.
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